One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. Come explore how that impacts play and conflicts in games.
https://thoughtpunks.com/motif-approach-to-conflict/

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Motif Approach to Conflict: Universal Hits & Conditions - Thought Punks

One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and

Thought Punks
@thoughtpunks that's a timely article, I've been working on a game system called 'Nevermind' that is all about resource management as a depleting dice pool for doing actions and hits, which can be any type of damage, stress, consequence etc. And having a quick read of your article, that's kinda how me and my mates were playing our last #BladesintheDark campaign too, kind of similar HARM mechanics but not quite. Great article thanks for posting.