John Carmack on the mistakes around Quake that ruined id software
https://twitter.com/ID_AA_Carmack/status/2069799283369345247
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John Carmack (@ID_AA_Carmack) on X
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of