I have been studying this interview with John Carmack, for years now. In the past month I must've played through it at least a dozen times. It's such a treasure trove. I think programmers specifically will find it enrichibg, but also everyone who's working on computer games.
Do as I do: download this and listen to it over and over. Week after week I discover new layers to this conversation. #JohnCarmack #LexFridman #GameDev #Programming
https://www.youtube.com/watch?v=I845O57ZSy4
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

YouTube

Commander Keen - Le code source enfin libéré pour les 35 ans du jeu qui a lancé id Software

https://fed.brid.gy/r/https://korben.info/commander-keen-code-source-release-id-software.html

id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

https://piefed.world/post/707094

id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

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id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

Apogee shareware model would set the stage for early 90s PC gaming with Wolfenstein 3D, and Doom to benefit.

Tom's Hardware
#idSoftware released its first game 35 years ago today — #CommanderKeen title showcased #JohnCarmack’s breakthrough side-scroller engine
Commander Keen in Invasion of the Vorticons - Episode 1: Marooned on Mars: This #DOS #game might be somewhat lost in the sands of time obscured by stellar PC gaming achievements soon to follow, but its success was important as it led directly to the establishment of id Software. You know, folks behind Wolfenstein 3D, Doom, and FPS titles https://www.tomshardware.com/video-games/retro-gaming/id-software-released-its-first-game-35-years-ago-today-commander-keen-title-showcased-john-carmacks-breakthrough-side-scroller-engine
id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs

Apogee shareware model would set the stage for early 90s PC gaming with Wolfenstein 3D, and Doom to benefit.

Tom's Hardware
Doom III – Wendig und intensiv, auch ohne Bett - Videospielgeschichten

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.

Videospielgeschichten

NEU: "Doom III – Wendig und intensiv, auch ohne Bett" von @kkuez

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte.

https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/

#Doom3 #Doom #idsoftware #JohnRomero #JohnCarmack

Doom III – Wendig und intensiv, auch ohne Bett - Videospielgeschichten

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.

Videospielgeschichten

Doom III – Wendig und intensiv, auch ohne Bett

Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.

https://videospielgeschichten.de/doom-iii-wendig-und-intensiv-auch-ohne-bett/ #Bethesda #Doom #Doom3 #JohnCarmack #JohnRomero

@technews
> #Meta, once a leader in #AIresearch

I'm sorry, but how were they a leader? I mean, were they ever a leader in anything other than having the biggest #SocialNetwork at some point?

Yeah they did #VR stuff, with #HorizonWorlds, but Horizon never really took off, and I'm not really sure that the #Occulus counts when it's an aquihire and #JohnCarmack left after they wouldn't let him keep expanding. Same with #AI, they did some stuff, but I don't remember it ever being like, the "big thing in AI".

I'm pretty sure #Zuckerburg got richer than his parents off of this #SocialNetworking thing, realized that having a bunch of users doesn't actually pay a bunch of money, and is now struggling to figure out how to turn those financed assets into profits.

John Carmack (@ID_AA_Carmack) on X

When I started working in python, I got lazy with “single assignment”, and I need to nudge myself about it. You should strive to never reassign or update a variable outside of true iterative calculations in loops. Having all the intermediate calculations still available is

X (formerly Twitter)