This is still a good way off from being a great wall texture. But given this is my first attempt at a procedurally generated texture in Material Maker, I am feeling that this is definitely going to be the way forward as textures for #IridiumMoons go.

#ScreenshotSaturday

Something is very wrong with these normals that Material Maker is creating.

This is very much not okay...😐

This seems to be less a problem with the normals in Material Maker, but with the brick pattern at the very start of the chain.

This error appears with various brick row and column sizes that I tried, except 4 or 8. So I think it's a rounding error.

512 or 1024 don't evenly divide by 3, 5, 6, or 10. So some rows have to be one pixel taller than others. Unfortunately, that extra row is filled black, not white, resulting in the wider gap.

Does this count as my first floating point error? 😆

Now this is a wall texture I like!

With all the free sample materials that are on Material Maker website, there's an example for pretty much every effect imaginable that you can just open to see which nodes are used to create it.

I love it when a plan comes together.

These vault pieces for my Byzantian Art Deco palace work exactly as intended. And the 1x1 meter wall texture still looks great even when repeated hundreds of times all across the space.

The shadows under the vault look weird, but that's just the default ambient light setting of Godot.

#IridiumMoons

Byzantian Art Deco is coming along very nicely. But now I have to come up with stairs.

Do I dare trying circular stairs?

I know this will end up way more complex than I can anticipate. 😅

@yora circular as in spiral?

@misjavanlaatum Yes.

But I already quite like the very first simple approach I gave a try.

@yora looks cool! Spiral staircases are not hard. The spin (?) modifier makes it easy.

"Piranesi" by Yora.

#IridiumMoons

The arch over the stairs is 4.5 meters above the ground, and has 3.5 meters clearance over the steps. But coming down, it still looks like you're almost going to bump your head.

Turns out this pattern of interconnected small arches inside the large arches won't actually work because of the changing column diameter.
Making it work would mean starting entirely from scratch and going full gothic cathedral.

But taking a moment to think about it, this kind of three dimensional maze would be really out of place for the palace I am designing anyway. I only put this together as a scaffold to align the stairs dimensions.

So no big loss, actually.

I think I'm on the right track for the Turikan palace style.

Byzantine Art Deco looks like it's a great concept to pursue. It already feels like something that could exist in Star Wars, without immediate screaming "this is from Star Wars!"