[DEV] Preserving Visuals in the Changes Screen

https://lemmy.world/post/48412076

Really drives home what a downgrade the new blurry and distorted consumable icons are.
I agree that increasing visual detail has to be carefully considered in the context of the game, it’s something we’ve always been aware of and will probably be the number 1 thing we pay attention to as these visuals are implemented and refined. I don’t think exaggerating like that helps your argument much though, it ends up sounding like “new thing bad because new”, which unfortunately isn’t helpful feedback.

Agreed. Feedback need to be on a per-sprite basis.

Note: on the screenshot, v0.1x, left, both scrolls are the same, but not on right

Yeah while I was scanning over all the icons I made a few tweaks here and there too. You can see that I also changed the horn to use a variant that’s partly full.
I’m sorry you felt like that was an exaggeration for effect. It is my honest opinion stated as clearly and concisely as possible.
Nah, the new sprites are objectively better, genuine advice, get new glasses or lenses

This is art, its all subjective.

These aren’t the new sprites either, the actual new sprites will probably be revealed in v4

How will this impact download and installed sizes? Not gonna change much for me, but might for some.
The entire asset file for this is 31kb currently, so it’s a drop in the bucket. In general pixel art assets take up very little space versus stuff like splash arts (~200kb each after lossy compression) or audio (~400kb per minute after lossy compression)