i would add that my only mild regret is that i set the star wars universe in-game date to about 4000 years bby so i don't have krogan charging entire stormtrooper barracks or some shit
but i got sith and mandalorians out the ass, so
can you believe going back in time and being like "ahhh, the first jedi purge"
the jedi: "WHAT DO YOU MEAN THE FIRST"
"You get one success for every 2 or 4 rolled and two successes for every 6 rolled."
what the fuck lol
not sure how much i like resolve in prowlers and paragons
also i need every point buy system to stop doing the colorblind gurps thing it's weird
it does seem to have a good spread of low/high tier play with their point buy system and just rolling dice pools of whatever trait, as opposed to other less bound systems that have you add a characteristic + a skill design
also appreciate how even though it's emulating high powered supers it nods at heroes being able to die and it's not hard to weld on top of
lower tiers because it's too strong: ❌
lower tiers so you don't have to roll as many dice: ✅
protip for people who make tables for rpgs
number them even if you don't intend for people to roll on them, because someone will probably want to roll on them
i really want a traveller lifepath system for it
wonder if i could roll traveller characters then just convert them to t2k after 🤔
the funniest thing about a pc x5 encounter is when they assume "ahhhh they probably only have like 4 pcs"
and you (had) 9
i dunno why i've never played outgunned
seems right up my alley, really
"i can use my get out of jail free card!"
"i specifically said they are not get out of jail free cards"
"hell yeah badass special forces"
special forces in session 1: *dies horribly, screaming*
"ah, dice"
it's good that the guy with the pickup has an F in driving
i'm sure this will be fine
listen i don't really watch critical role or d20, but you cannot leave that shit on in the background even with just audio without accidentally picking some shit up
this is like the equivalent of saying you're listening to looping some album and after a few hundred hours can't hum the tune of a single song on it
there are a whole host of actual plays that are far more narrative based or loosey goosey with rules that you might be forgiven for listening/watching hours of <whatever series> and not picking up what the fuck is going on, rules-wise
dnd 5e the way cr/d20 play it, repeated ad nauseum on shorts/etc, is obscenely rules-centric
there's also the other problem that a lot of the really popular large/medium sized dnd channels are also extraordinarily rules centric
that entire ecosystem is steeped in rules shit and these people rack up millions upon millions of views
and then people argue about the setting/rules in the comments
"Well, if you doesn't want to consider GURPS, all of the other recommendations will be less crunchy."
*gives camera long-suffering look*
so i'm looking through that cosmic horror bundle i got with a bunch of delta green scenarios and... let's just say it's not clear at all how all these "god's" scenarios are organized
it's a whole mess with like 1 sentence at the front about how you could use it for a campaign, but it can be totally standalone, btw here's a sidebar for what's going on in that Main Campaign Over There...
also i dunno why arc seems obsessed with decades-spanning campaigns
maybe it's a holdover from coc, i dunno
thalassophobia is actually a really easy drawback to handle if you just never have a scenario anywhere near water
hashtag pro tips
my two delta green alt history paths:
1) no gwot, or
2) ww2: holy fuck the bigotry
"How do you solve the downtime problem, then? What about the GM having to effectively run multiple scenarios at once? The table practicalities don't support frequently splitting the party most of the time."
famously "don't split the party" is advice almost everyone offers and it's Bad Advice TM
after playing like one session of dnd 3.5 i understand where this shitty advice comes from tho
what you are effectively saying is that your players cannot stand to not have the spotlight on them all the time
which is a problem once you have more than one player
this is a player problem
tAbLe PrAcTiCaLiTiEs
my good bitch i've seen delta green handlers split a party of four FOUR DIFFERENT WAYS IT'S NOT ACTUALLY A FUCKING PROBLEM
i think what really gets me is that, if you play theater of the mind, you are almost always doing this exact mental hurdle in combat
if you have any kind of tactical situation AT ALL this is what you have to do
no that guy is grappling her, you're over on the edge and this guy's coming around the corner - no you can't see that, but you can look down and see reinforcements coming
etc etc
it's literally this