this post is for an audience of like 3 people max but mixing mass effect with star wars in traveller was a Good Idea TM

i would add that my only mild regret is that i set the star wars universe in-game date to about 4000 years bby so i don't have krogan charging entire stormtrooper barracks or some shit

but i got sith and mandalorians out the ass, so

there's some real opportunity for some yuuzhan vong and reaper fuckery but let's see how it plays out

can you believe going back in time and being like "ahhh, the first jedi purge"

the jedi: "WHAT DO YOU MEAN THE FIRST"

"You get one success for every 2 or 4 rolled and two successes for every 6 rolled."

what the fuck lol

i really do like the idea of an immune/immortal/lucky guy who doesn't have any other skulls but they're like "okay, just go in and disarm the bio-bomb"
imagine if you had mind control but only to win party games

not sure how much i like resolve in prowlers and paragons

also i need every point buy system to stop doing the colorblind gurps thing it's weird

it does seem to have a good spread of low/high tier play with their point buy system and just rolling dice pools of whatever trait, as opposed to other less bound systems that have you add a characteristic + a skill design

also appreciate how even though it's emulating high powered supers it nods at heroes being able to die and it's not hard to weld on top of

i like that luring is a specific combat mechanic. very cartoon/comic book to get the big bad bruiser to hit the explosive barrel behind you, spider-man style
i will say, though, that their character sheets are a pita to condense down for multiple pcs on the bottom of a page

lower tiers because it's too strong: ❌

lower tiers so you don't have to roll as many dice: ✅

protip for people who make tables for rpgs

number them even if you don't intend for people to roll on them, because someone will probably want to roll on them

i feel like a push mechanic in prowlers and paragons would work better than resolve, although they leverage resolve all over in their flaws and stuff
professional marketing
when your super hero game gets ethically muddy because your pc with the duplication power has to worry if her duplicate has sapience or not
ngl having fun with me extremely janky, prone to absolute failure iron man suit
🤔
me, watching some star trek rpg thing: "this must be what it's like when non-star wars people watch star wars"
risk-taker bums: playing his original twilight 2k campaign before operation reset releases because it keeps getting delayed
i should just start a new campaign

i really want a traveller lifepath system for it

wonder if i could roll traveller characters then just convert them to t2k after 🤔

or that time i rolled a delta green/t2k and discovered that t2k style random artillery bombardments with delta green style artillery lethality was no bueno
i do wanna say that "war were declared" is a much more in-setting cool way stop to lifepath chargen than traveller style ageing or "please stop you're already royalty"
getting ambushed by apcs and tanks is always a Bad Time
let the masturbation begin lol lmao
👇🏼👇🏼👇🏼👇🏼👇🏼👇🏼
and some people don't even read /r/rpg they just post wild shit
obviously everyone talking about fifa online rn plays soccer real goodest
losing a cuf a pc hurts it burnsssss

the funniest thing about a pc x5 encounter is when they assume "ahhhh they probably only have like 4 pcs"

and you (had) 9

dying to death saves? what is this, dnd???

i dunno why i've never played outgunned

seems right up my alley, really

i probably passed it over in my delta green/spy thriller/cold war phase
hitting 6 attribute raises in t2k feels like cheating lol
t2k is such a good zombie apocalypse simulator

"i can use my get out of jail free card!"

"i specifically said they are not get out of jail free cards"

"hell yeah badass special forces"

special forces in session 1: *dies horribly, screaming*

"ah, dice"

hey man i like fallout but pretending fallout is the only post apocalyptic setting with gas masks is unhinged shit
my best character this campaign is turning out to be the white collar manager turned intelligence agent

it's good that the guy with the pickup has an F in driving

i'm sure this will be fine

from a long post about what this guy evidently heard from his very real paid gm friend!

listen i don't really watch critical role or d20, but you cannot leave that shit on in the background even with just audio without accidentally picking some shit up

this is like the equivalent of saying you're listening to looping some album and after a few hundred hours can't hum the tune of a single song on it

there are a whole host of actual plays that are far more narrative based or loosey goosey with rules that you might be forgiven for listening/watching hours of <whatever series> and not picking up what the fuck is going on, rules-wise

dnd 5e the way cr/d20 play it, repeated ad nauseum on shorts/etc, is obscenely rules-centric

there's also the other problem that a lot of the really popular large/medium sized dnd channels are also extraordinarily rules centric

that entire ecosystem is steeped in rules shit and these people rack up millions upon millions of views

and then people argue about the setting/rules in the comments

lmao op also xposted this to horror stories and got railed so hard they deleted their post there lolololol

"Well, if you doesn't want to consider GURPS, all of the other recommendations will be less crunchy."

*gives camera long-suffering look*

so i'm looking through that cosmic horror bundle i got with a bunch of delta green scenarios and... let's just say it's not clear at all how all these "god's" scenarios are organized

it's a whole mess with like 1 sentence at the front about how you could use it for a campaign, but it can be totally standalone, btw here's a sidebar for what's going on in that Main Campaign Over There...

also i dunno why arc seems obsessed with decades-spanning campaigns

maybe it's a holdover from coc, i dunno

looking over one of my older delta green campaigns to see wtf was going on and
i'm a bad handler i haven't dragged this guy through hell over his mother's illness at all yet

thalassophobia is actually a really easy drawback to handle if you just never have a scenario anywhere near water

hashtag pro tips

i'm gonna find good percentile dice if it kills me

my two delta green alt history paths:

1) no gwot, or

2) ww2: holy fuck the bigotry

🧛🏼‍♀️🦇⚰️⚛️💣💥
there's a lot of youngsters in this thread who don't seem to know much about satanic panic

"How do you solve the downtime problem, then? What about the GM having to effectively run multiple scenarios at once? The table practicalities don't support frequently splitting the party most of the time."

famously "don't split the party" is advice almost everyone offers and it's Bad Advice TM

after playing like one session of dnd 3.5 i understand where this shitty advice comes from tho

what you are effectively saying is that your players cannot stand to not have the spotlight on them all the time

which is a problem once you have more than one player

this is a player problem

tAbLe PrAcTiCaLiTiEs

my good bitch i've seen delta green handlers split a party of four FOUR DIFFERENT WAYS IT'S NOT ACTUALLY A FUCKING PROBLEM

i think what really gets me is that, if you play theater of the mind, you are almost always doing this exact mental hurdle in combat

if you have any kind of tactical situation AT ALL this is what you have to do

no that guy is grappling her, you're over on the edge and this guy's coming around the corner - no you can't see that, but you can look down and see reinforcements coming

etc etc

it's literally this

@worthlessbums hey Bums! Wanna go fishing?

@worthlessbums Oh.

Heh.

That's EarthSeraphEdna.

Yeah, she's...

*whistles* Uhhhh.

@worthlessbums Just like real life, tbh
@DarkestKale fortunately he's roadtripping with people with *checks notes* D in driving
@worthlessbums @DarkestKale Great! That's what the D stands for, right? Driving?
@MachineLordZero @worthlessbums Remember, it's:
D for Drive
R for Race
P for Pass