Inner game loop implemented in 266 characters. That leaves a whopping 234 characters for scoring and polish! #TweetTweetJam #Pico8
It's evolved into a daily score-attack challenge. 419 bytes of code used so far, and I've not used shrinko8 yet, so there's space for a bit more polish. #TweetTweetJam #Pico8

Now polished up and titled "Daily Dash". You can play it here https://itch.io/jam/tweettweetjam-11/rate/4605520

#TweetTweetJam #Pico8 #PuzzleGame

I've fixed a few bugs and managed to squeeze enough space for rudimentary sound effects. The latest version is at https://dredds.itch.io/daily-dash #TweetTweetJam #Pico8
Daily Dash by dredds

A new puzzle every day. What can you score today?

itch.io
Even in its primitive form with 487 characters of code, Daily Dash has been very popular. I've started polishing it up. First things: better graphics, and keeping track of your daily high score. #Pico8 #GameDev
Now some snazzy graphical effects, faster movement, and it shows you the high score to beat. #Pico8 #GameDev
Daily Dash by dredds

A new puzzle every day. What can you score today?

itch.io

A new scoring mechanic: collect the bonus cherries to double the points earned for that dash. The new version is up on itch.io and the #Pico8 BBS.

#GameDev

I got 490 in today’s Daily Dash!

I have added undo: press Z or C to undo the previous move.

Now up on Itch (https://dredds.itch.io/daily-dash) and the #Pico8 BBS (https://www.lexaloffle.com/bbs/?tid=157176)

#GameDev

Daily Dash by dredds

A new puzzle every day. What can you score today?

itch.io