Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'

The evolution sim that was never meant to be.

PC Gamer
But spore was awesome though
So long as you turned on Stellaris when you got to the space stage
I think some of the love for Spore is rose-tinted glasses. It’s ultimately kind of a shallow game. The sim aspects are not very well fleshed out, and 90% of the content of the game is really in the space age.
There was a space age? I remember playing to a certain point, getting bored, and just restarting it over and over.
Modern age was the weakest. Beyond that you got to space which could’ve been fun if you managed to get that far.
It had the depth of a cup of spilt coffee, once you’ve played through it once there’s no additional content to experience.
We remember it as awesome, because we played it when we were very young. The Creature Stage still almost is, but the rest of the game is not.

it depends on what you want out of it

I’m 33, I played it when it came out and I played it again last year.

The game is still pretty fun if you like designing dumb alien animals with its weird mechanics for the creature stage, making a weird little tribe/society, and get to the space stage and want to terraform little planets and then go find earth, and the center of the Milky Way.

I wasn’t even particularly young when I played it the first time, I was a post Halo 3 16 year old lol.

I mean, they did have some interesting ideas early on that I was surprised didn’t make the cut. www.spore.com/comm/prototypes
Community

I played the simple shape demo of the creature world.

It was vastly superior to the crap they launched. It had an actual ecosystem, but admittedly led to you dying a lot at low tiers because you were the equivalent of a meal worm.

the simple shape demo of the creature world

What game is that? Searching any of those terms give me nothing

It might be one of these

www.spore.com/comm/prototypes

Community

I think they are referring to one of the showcased demos of Spore, of which the most prominent is the 2005 GDC one.

spore.fandom.com/wiki/Removed_features#Creature_S…

Behavior of creatures

The behavior of the creatures also had more depth than the final game. In today’s Spore creatures rarely leave the perimeter of their nest, and possibly has a simpler ecosystem (until Space Stage). This feature was prominent in earlier versions, as in the footage of the 2005 version, small creatures hopped around, grazed, or simply wandered off with no nests for them.

I love Spore, but replaying it today I see how much is missing from making each stage really fleshed-out. Being honest, the Creature Stage is clearly what received the most attention, while subsequent Stages are not as fun.
A lot of it is to be attributed to Maxis and Will Wright: apparently much of what was shown in 2005 and 2006 was never really playable.
But things like this suggest a heavy involvement of the publisher as well:

During the SXSW 2007 demo, Will Wright said that the Aquatic Stage was on the verge of being cut. He also said that, if cut, the Aquatic Stage would be one of the first things to add via an expansion pack, though ultimately no such expansion was released.

There was a plan to add the Aquatic Stage into the full game via an expansion pack titled “The Depths”, although it was never publicly announced. except for one advertisement.

Removed features

Spore has had several major changes since first demonstrated at the GDC 2005 show. Some of the listed features were possibly removed either because they were dysfunctional and/or glitchy, or because they were going to be removed and reused in a future expansion--the prime example of these two reasons is an Aquatic Stage. Some features could have also been removed because Maxis was experimenting with which parts would work, and which might not, and to see what players wanted. Will Wright...

SporeWiki
It was a downloadable demo, yeah. Just had various polygonal shapes on a black background, top down and could move with WASD and could interact with plant sprites and creature sprites. Very simple graphics, but had different level creatures wandering around, so it was hard to stay alive when you had level 5 creatures hunting near the starting beach.

Bullshit.

EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support.

The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with.

I will never buy another EA game for as long as I live.

Will Wright GDC 2005 Spore (The Future of Content) Remastered

YouTube
“Closed source” is reaching. As much as I think Doom shows why it should be desirable, let alone not taboo, it’s always been the industry standard and applies to 99.99% of games.
Certainly. I probably should have said “extensible” or “mod-able”.
that was the fate of cnc, they released the cnc4 for a cashgrab then pratically ruined the franchise(online version of the "spinoffs’ dont count)
SimCity is the last time I was excited for a modern remake of a game, and likely the last. It was such an incredible letdown, you couldn’t even open the game at launch because of the always online stuff. Most every remake of a classic has been terrible ever since, I’m happy to be proven wrong though.
It’s cool, we have Thrive
Have you played it? The main setting of Spore is the Creature Stage. So far, in Thrive, only the microbe stage is available.

Electronic Arts deserves every bad thing that happens to them. Vulture capitalists.

Fuck EA.

We know this.

We’ve known this for decades.

Why is this now news?

Slow news day?

Strait of Hormuz is open

Not yet.

I think there is a much higher probability of oil prices being manipulated in the short-term.

It’s just a summary of a recent interview, relax.

If there’s any way to make things worse, it’s telling people to “relax” or “calm down”.

I was relaxed, now I’m just annoyed at a random internet stranger telling me to “relax”.

You relax. Next time, don’t comment.

Buddy, take a breath.
Friend, chill out.
You’d think someone whose username complains about reddit would exhibit less reddit-like behaviour
Chill out, you’re not on reddit anymore
Your original comment was pointless. Don’t expect praise and flowers for it.
Every creature on the box art is impossible in-game one way or another.

Spore devs say the evolution game’s previews were more ambitious than what they were actually making

Not often they just casually admit to false advertising like that.

The devs didn’t handle marketing.
That doesn’t vindicate the marketing.
Never said it does, just that it’s not so much an admission as pointing the finger.

The only fantastical promise about the game I ever remember reading was the animations were supposed to be kinesthetic based on how you made your creatures; kinda like how GTA’s Euphoria physics engine works.

And as far as I had read regarding that, they were struggling with it and had to abandon it at the behest of management not giving them more time to figure it out.

I know this is a dirty thing to say, but this feels like one of the few actual genuine use cases for AI in games.

Animations are extremely finicky and requires a lot of manual tweaking and adjusting to get right, it doesn’t surprise me that they struggled to make a procedural animation system because if they could solve that, they’d actually solve a well known industry challenge.

If you were building spore today, you could train a little local model that purely creates reasonably good animations for arbitrary creature designs. It wouldn’t be perfect, but for a game like Spore it would be good enough.

I know this is a dirty thing to say, but this feels like one of the few actual genuine use cases for AI in games

And everyone just immediately stopped reading your comment.

You should have written the last paragraph first, would have gotten less downvotes.
No, that’s a problem we’ve already solved, with math.
You can make a rig like that yourself, just by following some advanced tutorials.
It feels like you’re saying “this is hard, let’s throw AI at it”.
That’s not the fun way for humans to do things.

Can you link what you’re talking about? Because I’m not aware of any animation system that’s purely mathematically derived AND that can generate aesthetically pleasing animations for arbitrary body shapes.

There are certain techniques like Inverse Kinematics that might vaguely fit your description, but that’s a tiny piece of the puzzle - it might get you 5-10% of the way, but given arbitrary body shapes it’s gonna look horrible in most cases, and it doesn’t give you actual animations since you’d still need to purposefully move the creature’s extremities.

Spore taught me a lesson on not trusting hype.

It was my first experience with a hyped disappointing game.

Also I do not think it was something technical. It was just EA evilness to their marketing team though that a more child oriented game would sell better than the hardcore simulation the devs wanted to make.

I still remember that E3 trailer with the willowsaur, it showed more advanced characteristics that the final product. They straight up downgraded their game.

Same here, I remember being 15 and sharing the video around school on this amazing new website called Google Videos. I watched that demo multiple times and ate the hype big time, and then we know what happened next.

A couple years later, EA ruined Battlefield and I’ve never bought a game from them since.

The thing that really bugged me about Spore was how lame the “evolution” was.

If early developments in your creatures set certain things in motion that then played out differently that would be great and add replay value.

But nothing was meaningful at all, you could completely change stuff back and forth. Very little in your evolutionary history actually mattered, at all.

That’s because children adults would get stuck on a path that was untenable, and management didn’t like that idea. It would lead to a bad experience and a negative review.

There were a couple details that mattered.

Whether you were aggressive vs friendly vs neutral at each stage had some consequences for all later stages. Creatures you befriend in the Creature stage could become pets in the Tribal stage, which could include the powerful lone wolf ones.

It might be worth to link to the original source: www.designroom.site/spore-an-oral-history/

Design Room is a new online magazine authored by one of the writers laid-off by Vox Media when it acquired Polygon.
You can read the Oral Histories after a free subscription.

Spore: An oral history

A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to look back.

Design Room
Oh I remember this game. I’m still irritated at the fraudulent claims. The game was not at all what I expected. Marketing can eat me for this one.
I loved Spore, but I’m easily pleased with video game. I liked creature stage the most, but also liked space and puttering around!
I even really liked the cell stage because the gameplay loop was fun and simple, plus you got to eat the bastards who were eating you before you got bigger.
I still have and play the game sometimes. I would have loved for it to be what I envisioned but it’s still the most enjoyable evolution based game I’ve played. I should look and see what else might be available. I really like the concept.
Maybe someday we will get a spiritual successor to spore
Evo: Search for Eden is my vote for best evolution game.
There is a game called thrive that is attempting to do a really hardcore version of spore. There’s still really at the early stages of evolution and the complexity of the bacterial stage is pretty intense.
Yeah we were there when it happened

I bought my first ever PC that was built for and came with spore.

I was happy with the computer, the game was… less than what I thought it was going to be.