The best resources to learn Blender from are still the Blender manual, but that's a bit dry as most manuals are and videos are often better, and so for the rest the Blender Studio folks. Plus, you're supporting free culture works in the process! https://studio.blender.org/ has some resources free, and you can pay to get access to the rest, but they're all under CC BY, which is pretty great.
The second best are tons of shy and excited people on YouTube who want to show you a few tips.
Some of my favorites:
- Harry Blends
- Sophie Jantak
- Deduze
- Pepe School Land, especially the Grease Pencil Random Tips and Tricks series (name is unrelated to the popularity of a certain frog)
Getting started with Grease Pencil first is often a good idea, because 2d is a gentler introduction for many people, but it also eases you into many of the 3d concepts.
@cwebber I got a big bundle on gamedev.tv years ago and they keep updating it for free.
Their main Blender guy posts a lot for free, and he's good about not assuming you got everything the first time. He's always saying which key to press, restating processes, etc. Helpful for someone like me who struggles to follow video tutorials

This channel is about games design and game art. I use Blender, Photoshop, Krita and a few other programmes. My tutorials are mainly about How to use Blender. I also Vlog now and again about freelancing, being creative, and the creative industries. Visit my website http://www.gabbitt.co.uk for complete courses and an easy to follow format all for free. If you want to support me you can visit my Patreon: https://www.patreon.com/gabbitt You can join our discord to chat and join in with competitions: https://discord.gg/Y5QaDnT Facebook: https://www.facebook.com/gabbittmedia/ Twitter: https://twitter.com/grantabbitt Sketchfab : https://sketchfab.com/grant.abbitt You can contact me through the website if you have any difficulties, questions or suggestions.
@cwebber unfortunate that some of the introductory series are paywalled, but understandable, these days I'd rather pay for someone's work anyway.
@dannotdaniel I found this guy some months ago, not many videos / not super popular, but he seems great for basics… what do you think?
@adavid @cwebber I have pointed numerous people at the donut guy as this is how I first picked up blender
I did like that he included my Cheez-It in his donut of donuts collage, but I didn't much care for his plan to make it into an nft even if the proceeds did go to blender foundation.
but... I'm not very enthused with him at the moment. he's an AI apologist despite the fact that he leads a company which has assembled a vast library of hand crafted pay assets like textures ...
anyway here's my take on his version 4 donut - "please to enjoy"
Hehe. 
@octorine @dannotdaniel @cwebber
Besides all those very valid points, his explanations themselves are not very good.
Lots of 'do this for your render to look better' without going into even a basic explanation of what it actually does.
I used to teach Blender at a local college, and I always had to pay close attention to students who saw his content because they would think they know far more than they actually did, and then panic when they realize they're behind the rest of the class.
@dannotdaniel @octorine @cwebber
Don't forget that he's an NFT bro who sold NFTs of his donuts to people! Oh, and he's more than a gen-AI apologist: he literally did a panel at BCON about why you should use generative-AI in Blender, only to make himself look like an idiot because the generated sh!t looked worse than the human-made stuff.
@Eeveecraft @octorine @cwebber
I saw the video of his talk. Cringe to say the least
they must have really wanted him on the AI bus because poliigon is all hand-crafted assets, I honestly wish he just told whoever asked him to prop it up to take a hike. That would have looked good for poliigon, I think anyway
@cwebber This is what I've been saying for years: the donut tutorial is overrated as hell. Like, ignoring Blender Guru as a person for a moment, the donut tutorial simply goes over too much sh!t all at once too quickly and doesn't leave you with an actual understanding of the systems involved. For example, why does he go over geometry nodes for what is supposed to be a tutorial for complete beginners? Most people clicking on his tutorial aren't there for geometry nodes. Another example: the modeling portion is extremely surface level, slight proportional editing on a primitive.
Basically, he leaves you with a cute little scene, but you don't understand how you made it despite going through it with him. You followed a step-by-step guide instead of learning something. I've heard from several people who've done it who felt like they forgot everything that happened in the tutorial after it ended (can't say myself because I never did the donut tutorial myself, and I'm glad I didn't do it).
If you want to learn #Blender, you're better off figuring out what exactly you want to do (character modeling, geometry nodes, motion graphics, environment creation, 2D animation, video editing, etc) and finding tutorials that not only fit that, but actually take the time to give proper explanation for things instead of just making something and giving the steps. I wouldn't be surprised if Blender Guru is part of the reason so many new Blender users end up in tutorial hell.
