Tried messing around in Animation Magic to make some retro CGI art, but it was a bit frustrating to work with, as the modern versions require a license that gets checked in some way that makes it really not work on Linux from what I've gathered, while the older version worked more or less just fine on windows 98 running through 86box, but only saved still images in .tga format, meaning I would have to mount the vhd file (or set up a local FTP server), pull out the tga file, then convert to png in imagemagick.

Doable, but not my favorite pipeline setup.

So now I'm going with a tool I know significantly better, POV-ray.

Had to change one variable in the source from HUGE_VAL to HUGE_FINITE_VAL to fix an issue recent betas of 3.8 have had with how gcc handles fast math optimization (pro tip: run ` grep -rl 'HUGE_VAL' ./ | xargs sed -i 's/HUGE_VAL/HUGE_FINITE_VAL/g' ` from the source directory to automate this), but I've just rendered the yellow Hello World Sphere with no complaints from the parser, so I guess I'm back in action

Writing the pov file in the terminal, then checking the output in the same terminal with timg, is EXTREMELY NEAT.
Now we're cooking with trapper-keeper gas
@Dio9sys Ah, you kids with your Pov's Rays, always makin' dinner.
@Dio9sys you just Lisa’d yer last Frank