Created a tool for #Bevy to print what components an entity holds in the debugger!
You don't need to add a plugin to your project "it just works"
Created a tool for #Bevy to print what components an entity holds in the debugger!
You don't need to add a plugin to your project "it just works"
@bnut I loop through the call stack from top to bottom and use the first world I find. That is the world used for this call.
So multi-app will work fine.
@bnut Thanks :). Next up is printing the components values.
I can add world parameter to the function that's no problem.