Created a tool for #Bevy to print what components an entity holds in the debugger!

You don't need to add a plugin to your project "it just works"

@GeleArthur nice, although how does it determine the World? (thinking of multi-app situations)

@bnut I loop through the call stack from top to bottom and use the first world I find. That is the world used for this call.

So multi-app will work fine.

@GeleArthur very cool, and good thinking! Although I guess it’d be handy to be able to optionally specify the world if needed (in case you’re debugging an extract method, for example). It’d also be cool to be able to debug print the values of those components

@bnut Thanks :). Next up is printing the components values.

I can add world parameter to the function that's no problem.