And even *more* Oxygen Not Included play.

I set out to make this playthrough calm and leisurely, which it mostly has been. An odd angle: in spite of this, compared to my speed/stress runs, I'm only very slightly behind, if at all.

This is continuation from:

https://mastodon.social/@GeePawHill/116619445737182101

#oxygennotincluded

At c220. Census 17 headed to 20.

Lots of small efficiency changes, but the main difference on the starting asteroid is that we've bumped our hatch ranches up to 3. That plus the pacu farm should get us in to high gear production of surf'n'turf as out main home food.

Note that we changed designs, too. The rightward hatches use the "all-shipping all-the-time approach instead of the doors.

At the top, we're starting the space program, but it's too soon to bother showing.

#oxygennotincluded

On Ughilio, we've started a mad rush to analyze a few geysers, particularly the chlorine vent, the minor volcano, and soon a natural gas geyser down in the oil biome.

Why? We need the data banks to get the petroleum engine to get more data banks. :)

Also, this starts the clock running on actually figuring out how to cap and tap that awkwardly placed minor volcano.

#oxygennotincluded

c240. On Ughlio, we had started a race to cap the minor volcano. That's now done. There's not enough magma yet to use for power, but the long extension to the right is the WIP steam chamber.

Note the very long drop from the magma area down below. The *only* measure that matters with magma is the 10x1-tile viscosity. Everything else is adjustable. That long drop is what lets me not have to destroy the AETN.

#oxygennotincluded

Back at home, food has re-stabilized from the move of the hatch stables, and we're now carrying excess surf'n'turf, which is what we expected.

In the industrial brick, we're now doing all water cleaning, glass production, and the metal refinery. It's about 10c in there.

At top, we're ready to start space.

At bottom, we're mostly just cleaning out granite for now.

Tho there's lots of cleanup and adjustment to do, we're now full-on headed to space.

#oxygennotincluded

Now c265. We're ready to launch our first rocket.

This style of space build is new to me, but I like it. Build out under the rocket area on the far side of the atmos, so we can do oxylite and oil refining there.

What are the bazillion gas reservoirs doing? I use o2 cargo containers for all my rockets. They take *forever* to fill. This rig has 3 gas port loaders, and it takes just a couple of cycles to fill a rocket's o2.

#oxygennotincluded

(A small note for noobs: fancy petroleum boilers on a normal spaced out start are a vanity project. A petroleum rocket takes 900kg/launch, and we have infinite oil, there's no reason to minmax petroleum refining.)

Over on Ughilio, we're just *inches* away from being able to fire up minor volcano power. We need some batteries, we need some coolant, but we're very very close. Less than 5 cycles.

#oxygennotincluded

And, c280.

On Ughilio, i *still* haven't fired up the magma power.

And on home base, I *still* don't have the large petroleum engine yet.

Baby, I can explain. You see, my mama, she raised me pretty, innit, and not so much with the smart.

I made a bundle of errors based on just not noticing things. This is why multi-tasking is the devil.

Oh well, it is what it is. At least we're totally ready for a colonizer rocket w/in a cycle of getting the engine.

#oxygennotincluded