and so ends my 2nd gundam show, this time it's Turn A's.. turn
easily the best gundam entry I've watched thus far, for as much as it pains me to say it, zeta (let alone 0079) just doesn't hold up nearly as well
unlike with previous entries, presentation oddities are completely out of the window this time - great animation, very distinctive mobile suit designs, and finally great sound design that makes MSs FEEL heavy
the mobile suits here (with special exceptions I can't spoil) look very different both from each other and from anything the first couple gundam entries ever had, with common sights like WaDs and WaDoms outright trashing the humanoid silhouette for something entirely different¹
the Turn A gundam itself just looks awesome to me, the face has some weird appeal with the orange eyes, the crest-like feature on the head, the more dynamic shapes and all² (not to throw shade at more traditional gundams, the Turn A is just so different there's no direct comparison)
the pronounced textures on several mobile suits also look really cool, like the leg vents/thruster things on the Turn A and the extreme roughness of WaDoms' legs (Wodoms according to the wiki?)
production values aside, unlike the entries I watched prior to it, proper mobile suit battles not only take a long while to show up in Turn A, but they remain relatively uncommon (for most of the runtime at least) compared to 0079 and zeta, with characters getting far more attention instead
I've gone on several times about how I love most of the character designs here, they're a huge upgrade from differently colored spacesuits and they're also woven deep into the unusual steam-age setting of the show
the characters themselves feel more interesting, with even a few gimmick characters I originally dismissed as.. well, gimmicks, eventually redeeming themselves by actually having plot significance and just being fun to watch³
(1/5)
