I regret to inform you that I am back on my shit again, making visuals for a gig…
I regret to inform you that I am back on my shit again, making visuals for a gig…
Actually, I want to follow this up as I see amazing visuals on here all the time and my first thought is always, "Fuck! That's incredible, how did they do that?". Usually immediately followed by, "God I wish I was that creative."
This is 40 lines of code (plus an external OBJ model and a stripes texture image). The process I followed was largely one of fucking-around-and-finding-out, beginning with the spinning body and then just layering shit on top.
The end result here is bodies spinning in one layer and the head spinning in another, with the first layer texture-mapped onto the head. The two layers are then multiply-composited together. A couple of different directional coloured lights completes the effect.
All of the various parameters that control the animated elements are driven by beat-aligned pseudo-random streams, randomly glitching the rotations, the camera, the direction and colour of the lights, etc.
Oh yeah, and a few filters thrown in: a feedback mixer, lens flare and bloom on the bodies layer, and then a filmic tone map on the composited output.
This process of layering shit up is largely how I designed Flitter to work. It is, I guess, the answer to the question "What if TouchDesigner was a functional language?"