Testing batch #picotron 0.3.0d sspr() // draw many scaled sprites with a single call by passing a 2d userdata of call parameters. Each row has its own src and dest region + anchoring bits (bottom center in this case).

@zep stop, stop, I can't get more hyped than that!

I wonder if culling is really worth the expense now, hah

@Ronflaix Why cull when you get per-sprite clipping for free :3

I think in the long term it will end up being best to group into little same-matrix clusters and then cull at that level.

near-plane culling it needed though -- can sort by z and then just only draw the first part of that list up to z > near_clip.