Tiny Glade, a wonderful super pretty super chill procedural town builder indie game that quietly has one of the best GI solutions shipping in any game currently, has a native Mac port now!

The devs have a thread over on Bsky with some cool technical details. On Mac they use MoltenVK, and they switched from HLSL to Slang.

https://bsky.app/profile/h3r2tic.bsky.social/post/3mlr5ysmnak2h

BTW if you're interested in seeing how rendering in Tiny Glade works, the devs gave a tech talk at GPC 2024 that is one of my favorite rendering tech talks of the past few years:

https://www.youtube.com/watch?v=jusWW2pPnA0

Rendering Tiny Glades With Entirely Too Much Ray Marching

YouTube