Gave PicoCAD2 a try-- Really interesting workflow but it's just not quite there in terms of what I would need to integrate it into TR.

If it could export a rigged model with multiple animations I'd be in heaven,

but I think what I actually need is to dig into that aseprite integration plugin I saw for Blender a while back.

Ok nevermind I'm using PicoCAD exclusively for animated UI widgets from now until the end of time

#picocad #Indiegamedev #godot