@jackdaniel
I'm curious why SDL2 and not 3. Or was the backend designed to make it easy to port once done?
@kirtai I've finished many things last month, including a major blocker that SDL can't properly handle keyboard->character conversion, even for standard keys. But it was in almost-finished state for at least 3y.
Releasing it was blocked by that I've wanted to introduce proper repaint queue, but I've changed my mind -- this is good enough for alpha version.