I've just merged an alpha quality SDL2 backend to McCLIM. Includes decently working software renderer, and horribly hacked opengl renderer. Enjoy!

Now proceeding with the documentation before the release.

#mcclim #lisp

@jackdaniel
I'm curious why SDL2 and not 3. Or was the backend designed to make it easy to port once done?
@kirtai porting should be easy. When major part of work was done (2022) sdl3 was not released yet afair.
@jackdaniel
Ah, I thought it was done more recently than that.
Well, that explains it 

@kirtai I've finished many things last month, including a major blocker that SDL can't properly handle keyboard->character conversion, even for standard keys. But it was in almost-finished state for at least 3y.

Releasing it was blocked by that I've wanted to introduce proper repaint queue, but I've changed my mind -- this is good enough for alpha version.

@jackdaniel
Cool. It's nice to see McClim advancing