Starting to add a 3D extension to #flutton (pushed the first cut here https://github.com/Powersaurus/flutton/blob/main/flutton-3d.p8) Lot of copy-pasting from old projects as I try to find my "most basic, least opinionated raycaster implementation". Took one from a couple of years ago and couldn't resist playing around with the fillp+sprite stuff I learnt recently.

The dither does a lot when your textures are 8x8.

#pico8