since I'm probably only going to need like 5 different types of effects, this is a mechanically hardcoded effect (details can still be configured though)
was considering making a particle system but it's unlikely to add value for me
idk if you've noticed but particle systems kind of suck at mechanical customizability but also require a lot of work (with the amount of work being roughly proportional to modularity; UE spends something like ~0.5MLOC on particle system alone)

