theorycrafted a couple of gimmicky #mtg decks with #BaldursGate commanders

first one is Nine-Fingers Keene: https://archidekt.com/decks/21571829/keene_dreams

the idea here is to spam up to 9 gates as fast as you can, and then tutor up Maze's End to tutor a 10th to win; if you're lucky you'll kill someone with commander damage along the way

Keene Dreams • (Sultai Commander deck) • Archidekt

Nine-Fingers Keene - Commander deck (1) Commander • (1) Copy • (2) Counters • (1) Creature • (8) Draw • (4) Enchantment • (1) Finisher • (35) Land • (3) Landfall • (3) Protection • (4) Pump • (33) Ramp • (3) Recursion • (1) Removal

Archidekt
Nine-Fingers into Maze's End is a very funny win condition. I like that it still gives you a real backup plan through commander damage. I would make sure the ramp is extra land-focused though, since the deck gets a lot better when your fixing pieces also count toward the gate plan.