​the point here is that these games are made primarily to appeal to masculine player bases and they are gender-neutral enough in their design that they happen to appeal to women too as a /side benefit/.
"girly" media exists and it is a sorely neglected niche. the problem is that there is a total absence of AAA games being made with women players in mind first. get outta here.
@soft @Tengu to add, I feel like the point is that there's IIRC more female gamers than male gamers out there right now, but few if any major publishers are even trying to figure out what the former wants to play, let alone throwing money at developing games for us.
basically, the industry is still stuck on primarily developing games targeted at boys and men, because nobody wants to take the chance of swinging and potentially missing on an AAA game targeted at girls/women. the best we can typically hope for is games catering to all genders.
@soft @Tengu honestly I could talk about this topic a lot 😅
most AAA game studios are making games primarily oriented around masculine power fantasies - either the Big Strong Guy With Gun/Sword, or (sometimes) the Conventionally Hot Scantily-Clad Girl With Gun/Sword. and when they try to develop games primarily for girls, because it's mostly men developing them, they tend to have this infantilizing view toward girls and women. so what comes out is typically something simplistic, easy, and/or overly cutesy.
and then when that game doesn't sell, they go right back to making male power fantasies, because they tried exactly one (1) thing, the hard-to-please females didn't like it, and now they're all out of ideas.
nevermind that, as OP suggested, Infinity Nikki proved that there's a market out there for high-budget games for girls and women if you listen to what girls and women actually want to play. hell, Final Fantasy X-2 proved that girls want to play big, complex, high-budget games all the way back in 2003, and very rarely has the idea been revisited since.