Been trying to figure out what multiplayer looks like in a citybuilder for #EDCgame which to me means constant rate time w/o pause. Generally pause is used for construction, especially experimentation. In my system, no construction is instantaneous, it's all part of the economy, i.e. workers have to execute it. The plan is to avoid the need for pause with construction being a planning phase that makes no actual alterations, just sets up what will be constructed. #gamedev