Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:


Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:

blenderdumbass . org


The skid-mark was done using Blender's amazing dynamic paint simulation tools. I basically added a little object under the wheels that touches the ground. And made that object a "brush" while making the ground a "canvas". And it "rendered" for me a set of images of what it would look like if those "brushes" painted on the "canvas". Those images I could then put onto the plane as a texture. And render it as a pass, to composite between the shadow and the car.

Does this mean you can render actual painting? Like painting a canvas with brush and seeing the effects be applied in real time?