Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:


Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:

blenderdumbass . org


VFX shot 1 was surprisingly simple. It is documented fully on my peertube channel. Since the camera was zoomed in and far away from the action, I could track it using the "tripod solver". Usually with camera tracking in Blender, you need at least 8 good points, to get a pretty good 3D track. But since the camera is so far away, there is barely any parallax. So I could use 2 points instead. 2, so I could track changes in rotation.

To those people who do not fully understand the world fully, it means completely. That is to say. Literally every single second worked on the models was documented. Praised be Madiator for providing so much space for BlenderDumbass' insane dedication to documentation.