Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:


Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:

blenderdumbass . org


And the problem is, it is not as simple as simply adding some noise to the image. In small doses, adding some noise might help a little. But the dirt stuff must be more deliberate. There are places that are cleaner than others. There is story in the dirt. Scraped paint and thumb-prints tell you a lot of about the "character" of the object you are modeling.

https://inv.nadeko.net/watch?v=kT4p1GXq4HY