Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:


Part X: Developing a Way to do Action Scenes Without Money | Example Scene

I don't really know if all articles in this series are equal. So it could be part 4, or part 6 or part who knows what. But today I want to dump my thoughts about this video I did recently:

blenderdumbass . org


If you think about it, the first games that started to look kind of modern were car games. Games that were about shinny pieces of metal on wheels. Games that even when stylized, still needed to show shinny pieces of metal. This is how you get reflections in Need For Speed III: Hot Pursuit from 1998. This is how you get a game that look rather modern in Need For Speed: Underground which came out in 2003.

Super Tux Kart is also like that. The game has nice reflections and graphics for the cartoony graphics.