The $3500 face-covering, world-isolating, anti-social, uncomfortably heavy 3D computer headset with clunky external battery, limited optical quality, awful text input, awful voice input, primitive pointer input, a locked-down OS, almost no software, almost no content, and no good way to share it with anyone else in the household was held back by… poor retail training!

Yeah, that's it.

https://www.macrumors.com/2026/04/07/vision-pro-troubled-launch-in-apple-stores/

New Book Details Vision Pro's Troubled Launch in Apple Stores

A new book by New York Times labor reporter Noam Scheiber argues that Apple's decade-long erosion of its retail workforce directly contributed to...

MacRumors

@marcoarment Honestly, the retail experience I had was really, really good.

I still didn't buy one obviously, but that was in spite of the excellent retail experience.

@jackwellborn @marcoarment Also agree! As a former Apple retail store employee, I’ve been through many new product introductions and this was by far the smoothest and most enticing I ever experienced.

My only nitpick was that they were unable to demonstrate the aspect I was most interested in: Mac synchronization.

I still did not buy one, but that’s because I don’t have a spare $4k to drop on a solo movie-watching device.