here's a free idea: RAM shortage jam, where you have to make a game for a system with low RAM capacity. like maybe less than 128mb or something

edit: OOM jam is a much better name than what i came up with https://mastodon.gamedev.place/@aeva/116362518081235814

aeva (@[email protected])

@eniko "oom jam" has a nice ring to it

Gamedev Mastodon

@eniko I really want this to happen now.

I wonder how Löve fares in whether it fits the memory limit. It's smaller than Unity and (probably) bigger than a custom engine.

I wonder if Godot fits too

@brib have i got some good news for you: https://git.gay/SuperIlu/lovedos
SuperIlu/lovedos

A framework for making 2D DOS games in Lua (forked)

git.gay

@brib the Godot game I'm working on runs on 108mb of RAM according to windows process manager. If you count GPU memory, it probably goes over.

But IIUC Godot can be recompiled, so as to remove features you don't need.