Enjoyed this shallow dive into XCOM 2's procgen worlds and how it didn't happen for the first. Has a link to a GDC talk for more details too.

How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown
https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown

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"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun
Plot and Parcel: Procedural Level Design in XCOM 2

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