Dual Wielding [Dungeons & Dragons]

https://lemmy.blahaj.zone/post/40806866

Blåhaj Lemmy - Choose Your Interface

People desperately need to understand that mechanical rules are there for balancing and taking them so painfully literally just isn’t necessary.

You only get one unarmed attack on the dice, but if you want to say you did the damage in two or three hits instead of one then go for it, it literally does not matter. You can even say you missed one attack and them wound up for a sneaky second one!

Follow the rules for number related things and roleplay and tell a story for being cool related things.

… and this is why I don’t play D&D. It’s all abstract. It’s more like a board game than an RPG.

[Obviously, this is just my opinion, and it’s subjective, and it’s probably wrong. But, we are where we are.]

In what way? The die tell you success rate so you can’t just say “I succeed at everything” and you use your creativity to bring it all to life.

Your comment as written, especially with the clear example in my first comment, reads like “I’m not creative enough to work within the system”. I’m guessing that isn’t your point but I’m not sure what else to read it as.