Dual Wielding [Dungeons & Dragons]
Dual Wielding [Dungeons & Dragons]
People desperately need to understand that mechanical rules are there for balancing and taking them so painfully literally just isn’t necessary.
You only get one unarmed attack on the dice, but if you want to say you did the damage in two or three hits instead of one then go for it, it literally does not matter. You can even say you missed one attack and them wound up for a sneaky second one!
Follow the rules for number related things and roleplay and tell a story for being cool related things.
… and this is why I don’t play D&D. It’s all abstract. It’s more like a board game than an RPG.
[Obviously, this is just my opinion, and it’s subjective, and it’s probably wrong. But, we are where we are.]
Yes.
Well good. I feel like you shouldn’t (easily) be able to tell. My question was about me, though. What character class am I? I’m good at soft people skills, cooking, archery, carpentry, languages, project management… am I allowed to wear metal armor? Can I cast spells?
My point isn’t that D&D is bad, it’s not, but it’s also not for me. Different people like different things and that’s great. If you like knowing that someone is playing a cleric or a barbarian (and therefore you also know all the associated limitations and specials of that character), I’m not trying to piss on your picnic. But for me it’s too much like ‘I play a knight and can only more in L-shapes’. Like I said, game pieces, not characters.
I enjoy classless. I started on Red Box D&D back in 1982 (I think) and it was an absolute revelation for me and a foundational moment for my entire life’s ‘hobby’ compared to the computer adventure games I’d played up until that point (The Hobbi, Colossal Cave, Zork, etc). But a few short years after that I was introduced to Runequest and D&D just seemed like a child’s game in comparison. Again, I want to make it clear I’m not dismissing anyone else’s game. If D&D is your one true love then that’s awesome and I’m glad you love it and hope you have many, many more years of gaming enjoyment.
But I, personally, found the class system and the level system just too artificial and not reflective of living, breathing characters. It felt (to me) like a cartoon version of role-playing compared to Runequest where PCs were deeply, and fundamentally, embedded in the game world, and the limitations on them were in-game, world-based limitations, rather than game system limitations which were not a natural outcome of the world, but of the arbitrary decisions of the game designers. I’m thinking ‘woshippers of Humakt (the RQ god of Death) can’t kill people who surrender’ vs. ‘magic users can’t wear armor’ kind of limitations.
I want to stress, once again, I’m not trying to shit on any one else’s game fun. The more people playing TTRPGs the better as far as I’m concerned.
I haven’t played Runequest. It’s been on the list for ages, though.
I’m actually not even that big a fan of D&D specifically; most of my recent games have been PF2e, which has a lot more of a LEGO set feel with how you build characters and I think can avoid some of the issues you’re talking about. But I’m always up for trying new systems when I get the chance. In fairness, that’s rare.
With you 100% on that last line.
In what way? The die tell you success rate so you can’t just say “I succeed at everything” and you use your creativity to bring it all to life.
Your comment as written, especially with the clear example in my first comment, reads like “I’m not creative enough to work within the system”. I’m guessing that isn’t your point but I’m not sure what else to read it as.
As DM, I’ll have you roll the dice, tell you if it succeeded or not, and then have YOU describe what happens based on the roll.
But with this particular thing, it’s not really about the story. It’s the player trying to maximize their bonuses so the dice will be more favorable. In which case, sure. You can dual wield your hands. But you’re still taking a penalty with your off-hand unless you have the feat that removes it. You ever try to punch someone with your non-dominant arm? You definitely take a penalty IRL, unless you’re ambidextrous.