I did a test deployment yesterday of a discord <> IRC bridge, and I found an IRC client that has been packaged as a script for mysticBBS, so we could conceivably set up a telnet/SSH BBS with a custom IRC server, a built in client, and a discord bridge bot.
Deploying that is, at most, half a day's work.
It's an absurd way to handle things, but I can't see a reason it wouldn't work.
It lets people who already have a discord account join the conversation easily. It gives a non-discord option (IRC) for people who want chat but not discord (and they can handle bridging IRC into their platform of choice, if they really want to) and it gives us a completely ridiculous, unwieldy, but ultimately very thematically appropriate way to more deeply engage with particularly motivated or especially nerdy fans.
(some "You want a sneak peak of the new game? Check the Warez board and queue up zmodem" type stuff)
Upsides:
- I could probably set up Swords of Freeport as a door game.
- Doing something needlessly overblown and technologically fragile is very thematically authentic for me.
- ANSI art
- my modern BBS concept (I'm still tinkering with it, even though I promised to release code months ago and haven't) has a QWK mail implementation already. (This isn't really an upside, so much as an excuse to leave QWK support in the lora BBS, instead of dropping it.)
Doing something needlessly overblown and technologically fragile is very thematically authentic for me.
That explains why there is no MUD for Jupiter's Ghost: It would be too stable.
But then, scripting interactive multiplayer missions into a MUD... might break a lot of stuff, I think. 