Which option to interact with a fanclub community would you find most appealing?
discord
6.1%
telnet bbs
34.8%
chat, but not discord
51.5%
social media (please specify)
7.6%
Poll ended at .

I did a test deployment yesterday of a discord <> IRC bridge, and I found an IRC client that has been packaged as a script for mysticBBS, so we could conceivably set up a telnet/SSH BBS with a custom IRC server, a built in client, and a discord bridge bot.

Deploying that is, at most, half a day's work.

It's an absurd way to handle things, but I can't see a reason it wouldn't work.

It lets people who already have a discord account join the conversation easily. It gives a non-discord option (IRC) for people who want chat but not discord (and they can handle bridging IRC into their platform of choice, if they really want to) and it gives us a completely ridiculous, unwieldy, but ultimately very thematically appropriate way to more deeply engage with particularly motivated or especially nerdy fans.

(some "You want a sneak peak of the new game? Check the Warez board and queue up zmodem" type stuff)

Downsides:
- IRC and Discord have diverging featuresets, users on each platform will get a different experience
- Discord is actively enshitifying, bridge support could be dropped at any point.
- This gives me lots of new software to manage (mystic, matterbridge, ergo at a minimum) and that's a pain in the ass
- Things that happen on the BBS outside of IRC will be invisible to discord, unless we implement some kind of automated reporting or an extra janky IRC/Discord chat interface for navigating the BBS. (That might be more feature than bug? Not everything is for everyone.)

Upsides:

- I could probably set up Swords of Freeport as a door game.
- Doing something needlessly overblown and technologically fragile is very thematically authentic for me.
- ANSI art
- my modern BBS concept (I'm still tinkering with it, even though I promised to release code months ago and haven't) has a QWK mail implementation already. (This isn't really an upside, so much as an excuse to leave QWK support in the lora BBS, instead of dropping it.)

@ajroach42

Doing something needlessly overblown and technologically fragile is very thematically authentic for me.

That explains why there is no MUD for Jupiter's Ghost: It would be too stable.

But then, scripting interactive multiplayer missions into a MUD... might break a lot of stuff, I think. 

@wakame we've talked about it endlessly, I've spun up test servers a few times. I'd need two more implementers to justify it.
@ajroach42
I knew it! You delightful nerd ❤️