#VideoGameClub
#VGCApril2026

Now, to begin the month with the most important phrase in all of LoZ.

"Goat In!"

#VideoGameClub
#VGCApril2026

The first thing I appreciate about playing the Wii version of Twilight Princess coming right off of Super Mario Galaxy is that there is one camera setting rather than zero. You can change the Y-axis to not be inverted... by changing that setting to "Inverted." Accessibility slowly became an issue for Japanese developers and these are the growing pains from two decades ago.

Things still not taken into account, however:

► You have no idea who is talking to who in the text boxes. Rusl is the first character to speak and you don't get his name until you talk to his wife, and you still don't learn her name. Fortunately, Malo distinguishes himself by talking under his breath in a smaller font from time to time.

► By default Z-targetting is set to "Hold", but there is another setting. "Switch" seems like it looses the lock-on pretty easily by just holding Z a little longer. I also can't seem to switch targets, but there haven't been that many opportunities. Aiming with the Wii remote is working well for long range.