in the short term I can do my usual ugly workaround - a new specialized mesh generator object that generates a quad strip based on a polygon and 2 planes
in the long term, I want to be able to reuse a [mesh] component with matching ownership so that I don't have several components that derive from some half-finished almost-mesh component in the hierarchy
matching ownership also eliminates any form of ECS as a valid option (but it's a crap design anyway)















