4 steps to draw sprites in an NES emulator
- copy the display list from work RAM to object attribute memory inside the PPU
- scan OAM for sprites that overlap each line of dots
- fetch their patterns from video memory between lines
- shift the pixels out while drawing the next line
https://youtu.be/gSZAZ5pgVlI

#FamilySizeVM #emudev #NESdev #sprite #sprites #timelapse #emulator

My emulator draws a sprite (Family Size VM #6)

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