4 steps to draw #sprites in an NES #emulator - copy the display list to OAM (memory in the PPU) - scan OAM for sprites that overlap each line - fetch their patterns from video memory between lines - shift the pixels out during the next line youtu.be/gSZAZ5pgVlI #FamilySizeVM #emudev #timelapse

My emulator draws a sprite (Fa...
My emulator draws a sprite (Family Size VM #6)

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