4 steps to draw #sprites in an NES #emulator
- copy the display list to OAM (memory in the PPU)
- scan OAM for sprites that overlap each line
- fetch their patterns from video memory between lines
- shift the pixels out during the next line
youtu.be/gSZAZ5pgVlI
#FamilySizeVM #emudev #timelapse
My emulator draws a sprite (Fa...
My emulator draws a sprite (Fa...
