meshoptimizer 1.1 is out!

Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements, it's a big release! Meshlet codec is heavily optimized for CPU decompression and output can be compressed further with Zstandard; opacity micromap rasterizer outputs hardware ready data representation and is fast and easy to integrate.

Boosts and repository stars are welcome! Like and subscribe!

https://github.com/zeux/meshoptimizer/releases/tag/v1.1

Because of recent developments I also feel compelled to add: the features in the new release were written by my own damn hands (... and a keyboard). The infographic took me 3 hours in Canva yesterday. It's been a busy 4 months.
@zeux is a nice infographic!

@aras Thanks! I initially tried to cobble it together from stock images but ended up doing custom “real” content:

- The meshlets on the left are from my renderer with debug colors, barycentric based wireframe and hacked culling to just display a few of them

- The OMM on the right is using actual OMM code to build the data from the image and a hacky Python script to overlay the triangular grid on top

Took time but feels better to use my own data and not just existing diagrams from elsewhere.