@ptoothfish @waitworry @msbw
>Examine rock
Which rock? the large rock or the small rock?
>Examine Large Rock
which large rock? the Large granite rock , the large sandstone rock or the large gneiss rock?
>Examine large gneiss rock
You see nothing special.
I used to code AGT and TADS games and I used to enjoy spinning these long threads of nothing just to make players tear their hair out :D
"Prompt engineer" always reminds me that when I was young, some cities renamed garbage collectors as "sanitary engineers".
No matter what fancy title they give you, your job is handling garbage.
Which has significantly more value to society than most prompt engineers.
@waitworry Also trying to guess the correct place to stand where to interact with the rock.
Yes, I’m looking at you, King’s Quest.
I GOT THE BABELFISH is surprisingly relevant
@rk @waitworry That game I equally loved and hated. It drove me crazy.. Especially if you forgot to feed the small dog earlier in the game.
The babelfish puzzle was funny though. The developers had a laugh coding that one.
Count leaves, except it makes you count them. All 69,105.
@waitworry Can I quote you on that?
That was kinda my experience playing Rendezvous with Rama.
@waitworry One thing that surprises me is no one has tried to make an RPG where the NPCs are all LLMs.
I suspect it would go the way of my experiments with making a game where the NPCs are eliza-style chatbots.. basically a frustrating treasure hunt until you find the exact incantation to get the information you need or make the quest progress. Only worse this time because LLMs are less predictable.
@waitworry AFAIK this is an exact description.
Also: Like summoning a wish-granting genie but your DM is a toxic asshole, so you have to put 15 subclauses full of special pleading in to try to prevent the genie from turning your company inside out and dropping it in the middle of the Russian taiga.