I've been away in Sevilla for a couple of weeks or so, for work but also took some time out for vacation while I was there, but back now.
I found some time to work on adding layered patterns to buildings and terrain, combining patterns to add detail to buildings and terrain.
Everything procedurally generated at runtime, but some are created statically then baked in to composited and others are overlaid at draw time, leveraging alpha transparency.



