as a toolmaker, there's an inherent tradeoff that I encountered years ago when I just started working at ChipFlow; what I was asked was essentially to develop Amaranth further as a way to de-skill the hardware design (RTL) field. I agreed because I don't really value the skill of knowing every one of the five hundred different ways in which SystemVerilog is out to fuck you over; I think we'd be better off with tooling that doesn't require you to spend years developing this skill, and that would be a lot more friendly to new RTL developers, and people for whom RTL isn't the primary area of work.

I also knew that ChipFlow was on the lookout for opportunities to shoehorn AI somewhere into the process. (at first this was limited to "test case generation"—frankly ill conceived idea but one I could hold my nose at and accept—nowadays they've laid off everyone and went all-Claude.) however, it was clear pretty early on that making hardware development more accessible to new people inherently means making it more accessible to new wielders of the wrong machine. benefiting everyone (who isn't a committed SystemVerilog developer) means benefitting everyone, right?

you can trace this trend in adjacent communities as well. Rust and TypeScript have rich type systems that generally help you write correct code—or bullshit your way towards something that looks more or less correct. I'm pretty sure it's a part of the reason Microsoft spent so much money on TypeScript.

so today I find myself between a rock and a hard place: every incremental improvement in tooling that I build that makes the field more accessible to new people also means there's less of a barrier to people who just want to extract value from it, squeezing it like Juicero (quite poorly but with an aggressively insulting amount of money behind it). so what do I do now?..

@whitequark

This is very close to where I parted ways with the FSF. There's always a tension between enabling people to create the desirable thing and enabling people to make the undesirable. Their view is that it should be very hard to make the undesirable thing, and slightly easier to make the desirable thing. My view is that you should make it so easy to make the desirable thing that people always have a choice and then, once the desirable thing exists, you can apply other pressures to get rid of the undesirable thing.

I don't think deskilling is the right framing for a lot of these things, it's about where you focus cognitive load. There's a line from the Stantec ZEBRA's manual (1956) that says that the 150-instruction limit is not a real problem because no one could possibly write a working program that complex. Small children write programs more complex than that now. That's not a loss to the world, the fact that you don't have to think about certain things means you can think about other things, such as good algorithm and data structure design.

There was research 20ish years ago comparing C and Java programs and found that the Java programs tended to be more efficient for the same amount of developer effort, because Java programmers would spend more time refining data structure and algorithmic choices and improve entire complexity classes, whereas C programmers spend the time tracking down annoying bug classes that are impossible in Java and doing microoptimisations. Of course, under time pressure, Java developers will simply ship the first thing that works and move onto new features rather than doing that optimisation. C programmers would take longer to get to the MVP level and their poorly optimised code was often faster than poorly optimised Java.

I see LLMs as very different because they don't provide consistent abstractions. A programmer in a high-level language has a set of well-defined constraints on how their language is lowered to the target hardware and can reason about things, while allowing their run-time environment to make choices within those constraints. Vibe coding does not do this, it delegates thinking to a machine, which then generates code that is not working within a well-defined specification. This really is deskilling because it's not giving you a more abstract reasoning framework, it's removing your ability to reason.

Letting people accomplish more with less effort, in an environment where their requirements are finite, ends up shifting power to individuals, because it reduces the value of economies of scale.

@[email protected]

To be honest I think you are misrepresenting #FSF ethical position on the matter that is perfectly aligned with your own: thus the freedom of use for any purpose that is a strong requirement for any #FreeSoftware license.

@[email protected]
@giacomo @david_chisnall I think you'll find it that using search to insert yourself uninvited into conversations with people you don't know is a poor way to promote your cause, whatever that is.

@giacomo @whitequark

I think you're misunderstanding my point. The FSF decides to promote the creation of Free Software (a goal I agree with) by creating complex licenses.

Developing software reusing software under any license requires understanding the license. The FSF's licenses are sufficiently complex that I have had multiple conversations with lawyers (including some with the FSF's lawyers) where they have not been able to tell me whether a specific use case is permitted. This places a burden on anyone developing Free Software using FSF-approved licenses, because there are a bunch of use cases that the FSF would regard as ethical, but where their licenses do not clearly permit the use.

It places a larger burden on people doing things that the FSF disapproves of. They have to come up with exciting loopholes. Unfortunately, it turns out that this isn't that hard and once you've found a loophole you can keep using it. The FSF responds with even more complex licenses.

EDIT: To be clear, the FSF and I have very similar goals. I just think that their strategy is completely counterproductive. Complex legal documents empower people who can afford expensive lawyers. We're increasingly seeing companies using AGPLv3 to control nominally-Free Software ecosystems.