To keep up my endless self-absorbed conversation about #GameDesign going, I want to talk about the lifestyles of the little people in your base in base-building games.
In the most famous of these games, like DF, the little people live their whole lives in your base. There's nowhere else for them to go. So their entire life is determined by what you provide.
This obviously includes things like clothes and food, but it also includes things like cultural norms, available hobbies, and contacts.