Code is written and deployed to dev that dumps that game catalog to S3 nightly. It is written as JSONL and gzipped. The whole thing is pretty neat and uses nodejs pipelines and writes directly to S3 without putting anything local.

Now I'm working on the client packaging. This is fruitful work, because it'll improve the first launch experience, as we'll be able to populate the catalog from disk, and not have to spend a minute fetching 8k titles from the REST API.

#TempusGameIt