So I've had this idea...

Virtual tabletops have been around for a LONG time. Roll20, Foundry, D&D Beyond, and others, all fine options. I'd even consider old-school MUDs part of the VTT lineage.

But something always felt clunky about these. They never fully manage to hide the seams where things have been glued together. Some things that are easy to do at the table are extremely difficult to do on a computer.

My idea is, what if I designed a #TTRPG specifically for the #VTT I'm building?

I've translated different RPG systems to different VTT environments. It works, but it never feels natural, because these systems were originally designed for table play, not virtual play.

So I'm thinking about this in terms of a system that exists first and foremost as something that plays extremely well on the VTT, and can also be played at a table with pen and paper.

It's an interesting design challenge, and as far as I'm aware, no one has tried anything like this before. Could be fun!

@Legit_Spaghetti Did you try Neverwinter Nights back in the day?