I've been reverse engineering and benchmarking Apple's, ARM's, and ImgTec's hardware image compression formats. ARM's AFRC is the clear winner, but does native hardware compression make real-time texture encoding obsolete?
https://www.ludicon.com/castano/blog/2026/03/hardware-image-compression/

Hardware Image Compression
One of the things I've always lamented about hardware image formats is the slow pace of innovation. Developers were usually unwilling to ship textures in a new format unless that format was widely available. That is, the format had to be supported in the majority of the hardware they were targeting,