So I've had this idea...

Virtual tabletops have been around for a LONG time. Roll20, Foundry, D&D Beyond, and others, all fine options. I'd even consider old-school MUDs part of the VTT lineage.

But something always felt clunky about these. They never fully manage to hide the seams where things have been glued together. Some things that are easy to do at the table are extremely difficult to do on a computer.

My idea is, what if I designed a #TTRPG specifically for the #VTT I'm building?

@Legit_Spaghetti I don't play tabletop virtually or offline but I'm familiar with some because of video games. Don't video games implicitly do this?
@Legit_Spaghetti Although, I think it's gonna be hard since the science of user experience of human usage of computer interface seems shit rn and seem to be suffering a replication crisis. Clearly the case as evidenced by regressions from all 3 major OS UX.