@angelthorns Basically the pattern I came up with is:
1) Create Vec that will store client mpsc channels (which are thankfully Clone) and messages you want to send them
2) Lock state structure (I used an RwLock because for the most common case, PRIVMSG and NOTICE, you don't need to mutate much client state)
3) Perform CRUD-style updates to the users
4) Enqueue messages to send to the users as well as their queues
5) Drop the lock
6) Process all the messages in the Vec you just created
It is... actually much more messy and heavy than the same C/C++ code, and not a super scalable design. But the architecture of a chat system makes it virtually unavoidable unless you store thousands of per-user locks... which is not great overhead either and requires locking/unlocking potentially thousands of locks per operation too.
I mean, hey, if anyone else has better ideas I'm open to it, but this seems to be the way everyone suggests doing it.
@angelthorns I guess an alternative could be to use Rust's stock mpsc queues which don't require .await but that is just as heavy weight and might block if the queue is full.
Also, a major footgun I found. Never use tokio's RwLock if you can avoid it. Sure, it's Send. But then you can cause a deadlock without even realising it, if you keep the lock held in a coroutine, then .await... if something else tries to use that same lock. BOOM. Deadlock.
@natty @angelthorns Yeah, the problem is IRC's state machine is enormous. Clients alone have 20+ pieces of state (nick, ident/username, host, real name, mpsc queue, modeset, target change, token bucket, last ping received, pending ping, away message if any, channel membership list (needed for WHOIS), MONITOR list, capabilities list, quit flag and message (if the user is leaving, you need to broadcast it and send an ERROR to the client before disconnecting them)... things like nick, ident/username, host, mpsc queue, modeset, capabilities, etc. all affect how a message is set, what kind of message is sent (with or without tags, etc.), what is sent with it (nick/user/host is included in most messages from a user), etc.
Much of this state doesn't change often, but other state is pretty changeable (like nickname or away message or channel membership), sometimes by the user, sometimes by other users (think /SANICK etc.) so it is extremely painful to deal with it.
@natty @angelthorns You do in this case because mutating client state is very common in IRC.
Nickname changes, membership changes, rate limiting, target change throttling, user and channel modes, checking ban/quiet lists then exceptions... channels are effectively global, so they are everywhere.
@natty @angelthorns Most IRC commands touch on some kind of state in some form. The main exceptions being PRIVMSG/NOTICE, those are basically read-only operations minus token bucket limiting/target change update, but that is very brief.
You can mitigate it with things like caching things like if a user can send a message and only invalidating the cache if the mode set or ban/quiet/except list is updated... but then you're doing cache management, and you still gotta manage locks because those lists can be updated by another coroutine.
IRC is... well, a very antiquated design. This is just how the protocol works.