Woolietail is finally getting animation abilities  

#Love2D #Flickgame

oh, this means I can like compute stuff behind the scenes

Woolietail can hold 16 bits worth of information. And a while ago, I made a woolietail that could decode the state to a number. I can now animate that.

#Love2D #Flickgame

@andnull nice! it looks you're adding support for keys, but that interfaces with animation too 🙌

@neauoire Woolietail has always had support for "keys". Every color can be in one of two states: high or low. Every scene has links for the low state and links for the high state. So you can branch between scenes conditionally. Additionally, links can be overloaded for non-determinism.

I can flip a bit and have the same scene and same color send you to a different location.

@neauoire generalizing keys to store information was the initial motivation for Woolietail actually.
@andnull Ah! Okay, that's really cool, I didn't realize that you could fork a node like that, how do you set it so it's non deterministic?
@neauoire If color goes to more than one scene, a random choice is applied to the link.
@andnull that's a nice UX, are you gearing up for flickjam on the 12th?
@neauoire I had no idea a flickjam was coming up. I was just seeing what I had sitting around unfinished and picked up Woolietail.